Of course there are buckets of mindless, consequence-free violence available to our children, in the form of video games where the only real goal is to do as much shooting, punching or murdering as possible. If slaughter is not for you, you might like to build walls in Minecraft, or collect benign, animated creatures in Pokemon Go. But what about play that provides a sophisticated metaphor for the real world, in all its complicated harshness?
I watch my son, and now also my daughter, playing D&D with their dad. My daughter, AKA Sarah Grindbone, nearly loses her life. My son, AKA Sword Slasher, has to decide whether to risk his own life to save her. It’s agonising, because this isn’t like video games, where you instantly “respawn” if you die, without weight or consequence. In D&D, if you die, you die.
It’s a game that’s set in a dark, scary place. It’s not peaceful or cute, but it is creative. It takes teamwork, imagination, and concentration. It’s a place of nuance. And yes, there are devils lurking. A lot like real life.
A lovely, layered article by my friend, Monica Dux in The Age, “Stranger Things lures a new generation into a nuanced world of Dungeons and Dragons”.
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